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Audio
snow.systems.audio.Audio
defined in ``
class
Members
active
active : Bool
Set to false to stop any and all processing in the audio system
app
app : snow.Snow
access to snow from subsystems
module
module : snow.types.ModuleAudio
access to module specific implementation
Methods
instance_of
instance_of(_handle:snow.types.AudioHandle) : snow.systems.audio.AudioInstance
loop
loop(_source:snow.systems.audio.AudioSource, _volume:Float, _paused:Bool) : snow.types.AudioHandle
play and loop a sound source, indefinitely. Use stop to end it. loop_of
loop_of(_handle:snow.types.AudioHandle) : Bool
pan
pan(_handle:snow.types.AudioHandle, _pan:Float) : Void
pan_of
pan_of(_handle:snow.types.AudioHandle) : Float
pause
pause(_handle:snow.types.AudioHandle) : Void
pitch
pitch(_handle:snow.types.AudioHandle, _pitch:Float) : Void
pitch_of
pitch_of(_handle:snow.types.AudioHandle) : Float
play
play(_source:snow.systems.audio.AudioSource, _volume:Float, _paused:Bool) : snow.types.AudioHandle
position
position(_handle:snow.types.AudioHandle, _position:Float) : Void
position_of
position_of(_handle:snow.types.AudioHandle) : Float
resume
resume() : Void
state_of
state_of(_handle:snow.types.AudioHandle) : snow.types.AudioState
stop
stop(_handle:snow.types.AudioHandle) : Void
suspend
suspend() : Void
unpause
unpause(_handle:snow.types.AudioHandle) : Void
volume
volume(_handle:snow.types.AudioHandle, _volume:Float) : Void
volume_of
volume_of(_handle:snow.types.AudioHandle) : Float